![]() If it destroys all of those creatures, then you can assign any excess damage to the player it’s attacking. If you’re attacking with a creature that has trample and it is blocked, you have to assign its combat damage to the creatures blocking it first. Trample allows a creature to deal excess combat damage to the player it’s attacking, even if the creature is blocked. TRAMPLEĪ keyword ability found on creatures. Note that a creature with reach can be blocked by any kind of creature. A creature with reach can block a creature with flying. REACHĪ keyword ability found on creatures. When a creature you control has lifelink and deals damage, you simultaneously gain that much life. LIFELINKĪ keyword ability found on creatures. You can also activate its activated abilities with in the cost right away. It can attack as soon as it comes under your control. A creature with haste isn’t affected by summoning sickness. HASTEĪ keyword ability found on creatures. A creature with flying can be blocked only by creatures with flying or reach. FLYINGĪ keyword ability found on creatures. All other attacking and blocking creatures that survived, as well as the ones with double strike, deal combat damage during this second step. After that, the normal combat damage step happens. Only creatures with first strike and double strike get to deal combat damage during this step. If so, an extra combat damage step is created just for them. When you reach the combat damage step, check to see if any attacking or blocking creatures have first strike or double strike. Creatures with first strike deal all of their combat damage before creatures without first strike or double strike. FIRST STRIKEĪ keyword ability found on creatures. The creature is then “equipped.” The Equipment remains attached until it’s destroyed, or until the creature it’s attached to leaves the battlefield, or until you activate the equip ability again and move the Equipment to a new creature. When the ability resolves, the Equipment artifact becomes attached to that creature. When you activate an equip ability, you choose a creature you control as its target. ” An equip ability can be activated only any time you could cast a sorcery. ![]() Most Equipment cards have the activated ability “equip” followed by a cost-for example, “Equip. EQUIPMENTĮquipment is a subtype that appears on an artifact that can be attached to a creature. Creatures with double strike deal their combat damage twice. DOUBLE STRIKEĪ keyword ability found on creatures. Deathtouch has no effect on players or planeswalkers. A creature dealt any amount of damage by a creature with deathtouch is destroyed. DEATHTOUCHĪ keyword ability found on creatures. ![]() If the permanent leaves the battlefield, the Aura card is put into your graveyard. The Aura stays there until it’s destroyed or until the permanent it’s attached to leaves the battlefield. When the Aura resolves, it’s put onto the battlefield attached to that permanent. When you cast an Aura spell, you choose its target. Each Aura has the keyword “enchant” followed by what it can be attached to-for example, “enchant creature,” “enchant land,” and so on. From "haste" to "exile" to "flying", you'll find quick answers for exploring the world's greatest TCG!Īura is a subtype that appears on an enchantment that can be attached to a permanent. Welcome! This page will get you started with some common phrases you'll run into while playing Magic.
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